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Hard Surface Artist

Opm Response

This is a Contract position in Walton, NY posted March 10, 2020.

Our client is looking for a talented and established vehicle/hard surface artist to join a top-tier, experienced team to help craft cutting edge AAA open-world games.

As a Vehicle/Hard Surface Artist you will work in collaboration with art and other departments to visually create the vehicles, weapons and other key assets in the world.

They expect you to take your art all the way from conceptual mockups through modeling and texturing to final implementation in the game.

You will also be responsible for the final functionality of your assets, such as complex collision modeling, destruction and morph-target creation, and other technical setups.

Required qualifications: AAA game development experience, and a minimum of one shipped product.

Excellent modeling skills using Autodesk Maya and other 3D packages Excellent texturing skills using Adobe Photoshop, Substance Painter and Designer A strong understanding of asset art pipelines, including normal map projection and vehicle modeling Strong understanding of physical based rendering A strong reel demonstrating well-documented artistic ability Proficiency with complex assets, setups and pipelines.

A great sense of technical know-how and functional problem-solving A strong sense for how mechanical objects are fabricated and assembled Ability to bring a concept together through 3D or 2D Passion for playing and making games Desired qualifications: Several shipped AAA games Experience with Zbrush Experience with Photogrammetry Experience with procedural pipelines such as Houdini